Saturday, November 3, 2018

Must play Parlor games for Christmas Party



Parlor Games


List of Parlor Games for Christmas Party 


Since month of November will be passing by in 28 more days some of company around there are already setting up and planning Christmas Party 2018 event. Considering parlor games that are in their priority list in this event to have fun and enjoy each and every time of the party of course and also to build up rapport, team work and bonding in each and every colleague. As per survey the list of must play parlor games for Christmas party are the following below together with its mechanics on how to play and a complete guide to help you to have an idea for your upcoming party.






1.  Chubby Bunny


Type of games: Individual 

Participants: 5 up to 10 individual 

Things needed: Marshmallows

Game Mechanics: Players put an increasing number of marshmallows per set in their mouths and attempt to clearly and audibly say the phrase “Chubby Bunny” in each and every set of loading mallows.  The winner is the person who is able to say the phrase with the most marshmallows in his or her mouth.





2.  Bring Me!


Type of games: Individual 

Participants: 15 individual or more

Things needed: as the host require to bring when the game start

Game Mechanics: One of the most played parlor game even before Bring Me Game! The first person to bring the emcee a desired object wins a small prize, such as stickers, a fancy pencil, a little puzzle, or other small items.
Each object sought has a prize for the winner. There can be as many objects in the hunt as desired.





3.  Newspaper Dance


Type of games: Partner 

Participants: 10 partners or more

Things needed: News Paper

Game Mechanics: Same with  Bring Me Game this game also is trending for parlor games! Played by two persons, each pair dances around a sheet of paper, once the music stops, the pair needs to be inside the paper area. Then the paper gets folded in half. The whole process is repeated until such time that only one foot can fit the paper and the stronger partner will have to carry the other. The pair, who can endure the difficult and diminishing paper, wins the game.





4.  Junk in the Trunk


Type of games: Individual  

Participants: 5 individual or more

Things needed: Empty Tissue Box, Ping-Pong Balls and Hook

Game Mechanics: When the one-minute timer begins, the player then starts jumping and wiggling and shaking in order to get all eight of the balls out of the box. Successfully accomplish this before the timer runs out and the player is a winner.There's really only one rule that needs to be adhered to in order to play Junk in the Trunk. The player cannot touch the box, balls, or belt with hands or any other body part. The balls must come out of the box as a direct result of body movements. (No laying down and rolling around, either.)





5. HEP-HEP HOORAY!


Type of games: Individual  

Participants: 10 individual or more

Things needed: Host

Game MechanicsA co-host puts the microphone in front of a contestant's face and they are supposed to say "Hep Hep" while clapping their hands together below their waist, then another co-host will put the microphone to another contestant's face and they are to finish the cheer with saying "Hooray" and raising their hands in the air.)





6.  Flip Cup


Type of games: Group

Participants: 12 individual or 6 Teams

Things needed: Cups

Game Mechanics: The game starts with the two opposing players at the end of the table going “down, up, down, chug.” This means they put their cup down on the table, and then they touch cups before putting them back down and chugging them. Once a player finishes drinking the water in their cup, they attempt to flip their cup over. The most popular method is the “two finger flick” but any is acceptable as long as the player is not manually guiding the cup over the whole time. Once one player has successfully flipped their cup, the next player in line chugs their water and flips their cup. This process continues until one team has successfully flipped all of their cups.




7.  Ready Spaghetti


Type of games: Group

Participants: 6 individual or 2 - 4 Teams

Things needed: Empty Soda Cans and Uncooked Pasta

Game Mechanics: The team must move three soda cans from one table to the other and create a small pyramid with the cans, without using their hands.
1. Have a team of six players stand on either side of one table.
2. When the timer starts, one player will grab a strand of spaghetti and place it in his/her mouth. After this, players may not use their hands except to get the next piece.
3. The same player then threads the spaghetti through the tab of one of the soda cans.
4. The other plays grabs the opposite end of the spaghetti with his/her mouth as it comes through the tab.
5. The team then works together to carry the can over to the other table.
6. The can must be placed on the table in the same fashion as it was picked up.
7. Repeat steps 2-6 two more times.
8. The cans must be stacked on the second table in a small pyramid with two cans on the bottom, and one on top.
9. Players must create the pyramid so that it’s free-standing for three consecutive seconds and must do all of this in under one minute to win the game.




8.  Moving on up


Type of games: Individual

Participants: 4 individual or more

Things needed: 39 Paper Cup (1 Off Colors) and 156 BLUE cups 4  RED cups

Game Mechanics: Moving On Up is a challenge in Minute To Win It. There are 39 red cups in a stack and a blue one at the bottom. The goal is to move the red cups down using alternating hands until the blue cup gets to it's original position.




9.  Spoon Frog


Type of games: Individual

Participants: 10 individual or more

Things needed: 10 Glasses and 10 pcs. of Tea Spoon

Game Mechanics: Contestants arrange two spoons on the table such that they can make contact with one spoon and launch the other one in a catapult-like fashion. In one single motion, the participants hit one spoon and the other spoon must land into the cup. If it lands inside the cup, the challenge is passed. Else, the participant must try again.




10.  Stack Attack


Type of games: Individual

Participants: 5 individual or more

Things needed: 36 Plastic Cups and Table

Game Mechanics: What this game lacks in set-up requirements it makes up for in format explanation. To start, face the table and the cups. When the 1-minute timer begins, pick up the stack of cups and begin creating a triangular-shaped tower. The bottom row should be made up of eight cups in a straight line, with seven in the next row, six in the next, and so on until you end up with a single cup on top of the tower.
Now, it's time to deconstruct the tower and recreate the stack of cups. Be careful, though, because this must be done in a particular fashion. Starting with the single cup at the top of the tower, take the cups down in diagonal columns. So for the first one, you'd take the top cup followed by the cup from each row at the far left (or right). You'll be left with one cup at the top of the tower to start over again with, so carry on in this fashion until all of the cups are stacked once again.
Build the tower and then take it down again in 1 minute or less to win the game.





   

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